Difference between revisions of "Classes"
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===Hit Dice=== | ===Hit Dice=== | ||
This determines the size of the character's Hit Dice, regardless of how it is modified (1/2 HD) or how many levels they have (a Level 6 character has 6 HD). Despite being almost always determined by Class Group, it is listed here for convenience.Some Classes ''do'' differ in regards to Group - Barbarians notably have a d12 Hit Dice. | This determines the size of the character's Hit Dice, regardless of how it is modified (1/2 HD) or how many levels they have (a Level 6 character has 6 HD). Despite being almost always determined by Class Group, it is listed here for convenience.Some Classes ''do'' differ in regards to Group - Barbarians notably have a d12 Hit Dice. | ||
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| + | A Character's HP are determined by their Hit Dice and the number of them. At Level 10 or above, it is normal that Character classes stop granting additional Hit Dice. Instead, they gain a number of HP depending on their Class; typically +3 per Level for Warriors, +2 per level for Priests and Rogues and +1 per Level for Mages. | ||
===thac0=== | ===thac0=== | ||
Revision as of 07:38, 21 July 2016
A character's class determines much about the character, their skills, their blindspots, and so forth.
Contents
Class Format
Name
This defines the name of the Class or Class Kit.
Group
This determines the Hit Dice size, HP progression above Level 10, thac0 and Saving Throw progression of the character. For example, a Bard is considered a Rogue class, despite being able to cast spells.
Types
This determines what Skill Groups the character considers Class Skills; these are General, Martial, Cunning, Academic, Spiritual
Hit Dice
This determines the size of the character's Hit Dice, regardless of how it is modified (1/2 HD) or how many levels they have (a Level 6 character has 6 HD). Despite being almost always determined by Class Group, it is listed here for convenience.Some Classes do differ in regards to Group - Barbarians notably have a d12 Hit Dice.
A Character's HP are determined by their Hit Dice and the number of them. At Level 10 or above, it is normal that Character classes stop granting additional Hit Dice. Instead, they gain a number of HP depending on their Class; typically +3 per Level for Warriors, +2 per level for Priests and Rogues and +1 per Level for Mages.
thac0
This determines the characters thac0 and the rate at which it progresses. Despite being almost always determined by Class Group, it is listed here for convenience.
Combat Proficiency Points
This lists how many are gained at 1st Level and the rate at which they are gained. Despite being almost always determined by Class Group, it is listed here for convenience.
Skill Proficiency Points
This lists how many are gained at 1st Level and the rate at which they are gained. Despite being almost always determined by Class Group, it is listed here for convenience.
Combat Proficiencies
This lists any Combat Proficiencies the Character begins with. If a Player has a choice between one ore more options, it will be listed as 1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).
For example, a Fighter has 2 Choices (Weapon Styles) whilst a Thief has 1 Choice (Stability, Mobility, Responsive, Medium Armour Flexibility, Medium Armour Skill.)
Skill Proficiencies
This lists any Combat Proficiencies the Character begins with. If a Player has a choice between one ore more options, it will be listed as 1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).
For example, a Thief has 1 Choice (Disguise, Forgery, Gaming, Tumbling).
Traits
This lists any Traits the Character begins with. If a Player has a choice between one ore more options, it will be listed as 1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).
For example, a Bard begins with 1 Choice (Artistic Ability, Allure, Glibness, Impersonation, Presence).
Special Skills
This lists any Special Skills the Character begins with and any Attribute modifiers the Character has to them.
Special Skill Development
This lists the amount any Special Skills increase per level, if at all. It also lists if the Character has any points that may be spent on these Special Skills and, if so, which Skills they may spend them on. It also describes if there is a cap to the skills or how many points the Player may spend on any one Special Skill per Level.
Starting Equipment
This lists any Equipment a Character begins with by default for their class. This includes any money the character begins with and any rules the character must obey in regards to starting wealth - such as Clerics beginning with less due to the fact they are usually outfitted by their order.
Characters begin with 1 Trinket - the DM may have them roll on a table, pick from a table or simply decide what it is. This is a token of sentimental value that may become relevant to the campaign or, at least, more significant to the character as they discover more about themselves or the world.
Table 1 - Combat
Table 1 stuff: Level XP for Level HP (lists hit-dice and up) Thac0 Attacks Opportunity Actions Saves
Table 2 - Proficiencies, Special Skills, Ranked Features and Points
Ranked Features are special things gained from class that have a level of their own, such as Backstab Severity, Turn Undead Level, Thief Points and so on. The table lists TOTAL, not GAINED - for things like Thief Points, Skill Proficiencies and so forth.
Table 2 Stuff
Level
XP for Level
Combat Proficiency Points
Skill Proficiency Points
Special Skill Progression (if any)
Table 2 changes to reflect unique class features, like Attacks per Round, Turn Undead level, Total Thief Points or Special Skills levels, Backstab Severity
Table 3 - Class Features
Table 3 Stuff Level XP for Level Class Features
Table 3+ Stuff Additional Tables may be used if a character has a significant Table 2 already. These include tables that show spell progression - tables for Turn Undead are now contained in the Abilities section.
(warrior skills = martial, rogue skills = guile, wizard skills = academic, priest skills = spiritual)
Class Template
Name
Types -
Hit Dice -
thac0 -
Combat Proficiency Points -
Skill Proficiency Points -
Combat Proficiencies -
Skill Proficiencies -
Traits -
Special Skills -
Special Skill Development -
Starting Equipment - 1 Trinket
This is then followed by the following standard tables. These may be modified depending on the Class.