Wisdom

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Revision as of 13:00, 18 July 2016 by Samael (talk | contribs) (Chance of Spell Failure)

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Wisdom is a mental Attribute that represents the character's ability to perceive and read their environment. It is awareness, of others but also of self, representing inner strength and willpower as well.


Will

This provides a modifier on Will Saving Throws and represents the character's ability to resist attacks that use a Saving Throw. This includes Fear and Charm.

Bonus Spells

Characters capable of Divine casting gain additional spells based on their Wisdom. These are additional spells per day and are gained automatically when the character gains the ability to cast spells of that level. The benefits stack with all lower Attribute Scores benefits. Thus, a Level 3 Cleric with 18 Wisdom gains 2 bonus first level spell, 2 bonus second level spells and a bonus third and fourth level spells - however, at level 3, they only gain access to the first and second level spells.

For simplicity's sake, the amount of total bonus slots gained per point of Wisdom are listed below.

Bonus Spells
Attribute Score 1st Level 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level
13 +1 +0 +0 +0 +0 +0 +0
14 +2 +0 +0 +0 +0 +0 +0
15 +2 +1 +0 +0 +0 +0 +0
16 +2 +2 +0 +0 +0 +0 +0
17 +2 +2 +1 +0 +0 +0 +0
18 +2 +2 +1 +1 +0 +0 +0
19 +3 +2 +2 +1 +0 +0 +0
20 +3 +3 +2 +2 +0 +0 +0
21 +3 +3 +3 +2 +1 +0 +0
22 +3 +3 +3 +3 +2 +0 +0
23 +4 +3 +3 +3 +2 +1 +0
24 +4 +3 +3 +3 +3 +2 +0
25 +4 +3 +3 +3 +3 +3 +1

Chance of Spell Failure

This determines the percentage chance of Divine magic failing to be performed. This symbolizes an inability to perform ritual correctly or to fail to attract a deity's notice.

Spell Immunity