Item Saves
Items make Saves like characters but do not make conscious Saving Throws in the same way.
Item Saves
Instead of using the same Primary Saving Throws as characters do or using a Saving Throw Table based on class, Items make a Save based on their Material and the source of damage.
Failure
If an Item has Integrity, it suffers damage as per the Integrity Rules.
If it does not have Integrity, it instead loses a Level of Item Quality for every 5 points the roll failed by. Once damaged, many (though not all) items can be repaired with time, skill checks and money.
Glancing Hit
An Item Save may suffer a Glancing Hit as per normal Saves. If an Item is hit by one of it's Primary Damage Types, it loses a single level of Quality. Otherwise, treat the Save as a Success.
Success
If an Item successfully saves, no damage is done.
Primary Damage
Different Materials are able to receive different types of damage to a different degree - for instance, glass dropped on the floor is more likely to shatter the further it is dropped from and the harder it lands. No matter how hard a rope lands, however, it is unlikely to explode.
If subject to a source of Primary Damage, roll damage normally against the item. For every 5 points of damage an object would receive, apply a -1 to the Saving Throw. If an item considers the normal Damage type to be a Primary Damage, it automatically considers Intense Damage to also be a Primary Damage type.
| Item Primary Damage by Material | ||||
|---|---|---|---|---|
| Material | Damage Type | |||
| Bone | Acid, Bludgeoning, Necrotic, Slashing, Sound | |||
| Cloth & Textiles | Acid, Intense Energy, Heat, Slashing | |||
| Glass | Crushing, Intense Energy, Intense Heat, Sound | |||
| Leather & Flesh | Acid, Energy, Heat, Intense Crushing, Intense Piercing, Necrotic, Radiant, Slashing | |||
| Metals | Acid, Crushing, Intense Energy, Intense Heat | |||
| Oils* | Acid, Electrical, Heat, Intense Energy | |||
| Paper | Acid, Heat, Intense Energy, Slashing | |||
| Potions | Acid, Electrical, Intense Energy, Intense Heat | |||
| Pottery | Crushing, Intense Energy, Intense Heat, Sound | |||
| Rock & Crystal | Acid, Intense Crushing, Intense Energy, Sound | |||
| Rope | Acid, Heat, Intense Energy, Slashing | |||
| Wood (<3 Inches) | Acid, Crushing, Heat, Intense Energy, Intense Piercing, Slashing | |||
| Wood (3 Inches+) | Acid, Heat, Intense Crushing, Intense Energy, Intense Piercing, Slashing | |||