Recovery
Health Recovery refers to a character, by non-magical means, recovering lost HP, VP, System Shock and FP.
Recovery Circumstances
A character naturally recovers HP and VP depending on their Recovery Rate, which in turn is based on their Recovery Circumstances.
Recovery Circumstances are the general situation they are in and how easy or difficult it makes healing. It also refers to how they spend the majority of their time. Too much activity may cause them to move up the table – they might be able to get away with short periods of light activity during a resting period but even a little strenuous activity a day would move it up to counting as Light Activity.
A character also counts as resting, for the purposes of regaining FP, whenever they are not taking strenuous action. For purposes of removing Tired and Shattered, however, the character must be taking almost no action and focusing on rest and recuperation.
If a character is starving or dying of thirst, they gain no positive recovery rate regardless of how well rested they are until this condition is alleviated. If they are on ½ supplies, the penalties to recovery rate are stacked against positive recovery but cannot push it below 0.