Vision Types
Different vision modes alter how the character perceives their environment.
Vision Types
(range; for every range increment, decrease the effective penetration of vision by 20%)
(the size of a character modifies these, as per personal range: To determine the size of a Personal Range for characters above Medium Size, increase the effective Range by 1/2 of the original value. For every Size Category below Small, lower the effective Range by 1/2 of the current value.)
Light Altering Vision
Infravision Low Light Vision Dark Vision True Sight (30 feet)
Blindness
A special case is made for Blindness.
Partial Blindness causes a character to halve the effective Light level or use 50%, whichever is lower.
Total Blindness causes a character to perceive the world as having Light 0% and nothing can increase it.
Concealment Altering Vision
Thermal Vision (only works on living targets - thus, it has no effect on Constructs or Undead) X-Ray Vision True Sight