Fatigue (Health)

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Revision as of 14:52, 3 August 2018 by Samael (talk | contribs) (Maximum FP)

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Fatigue

Characters tire out from constantly taking intensive actions, such as running around and swinging a sword all day. To represent this, they gain Fatigue Points.

Fatigue is divided into several parts - Fatigue Level, 5 Fatigue Bands, Current FP, Maximum FP and Temporary FP are listed. When FP is generally referred to, assume it means Current FP.

Fatigue Level

Fatigue Level represents the effective 'Hit Dice' of Fatigue Points. It represents how much action a character can take before the must take a break or grow tired.

Fatigue Bands

A character's Fatigue is divided over several levels, ranging from 0 to their Maximum FP. These are Fresh, Fatigued, Tired, Exhausted and Shattered. Each of these is equal to the Fatigue Level of the character and is additive; thus a character with a Fatigue Level of 7 would have a Fresh Fatigue Band of 0-7 FP, Fatigued of 8-14, Tired of 15-21, Exhausted of 22-28 and Shattered of 29-35.

Current FP

Current FP refers to how much of a character's energy has been spent and thus how close they are to tiring out. Unlike HP and VP, FP increases rather than counting down.

Whenever a character takes most actions (such as moving or attacking), they gain one or more FP, after Temporary FP are exhausted. The Current FP is compared to the character's Fatigue Bands to determine if they suffer from a Fatigue Status.

Current FP cannot be reduced below 0. If something specifically describes itself as giving a character Temporary FP, it restores Current FP first and then increases Temporary FP.

Current FPs are removed by Resting.

Maximum FP

Maximum FP is the highest level of Fatigue Points a character can have accumulated before they suffer significant ill effects.

It is equal to five times the Fatigue Level. FP can continue to raise above Maximum FP. Maximum FP does not include Temporary FP.

Temporary FP

Determining FP

Fatigue Level

Multiclass FP

Dualclass FP

Fatigue Bands

FP Over Maximum

FP Examples

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Determining Fatigue Level

It is equal to Hit Dice or Level + Hit Dice Size + Toughness. For every Fatigue Level the character drops by, their Fatigue Status drops by one, changing the condition they currently suffer from.

Fatigue Level Increases

If a character has an HD equal to 1+2 or less, a character gains +1 to Fatigue Level they possess. If a character has an HD greater than this value, they gain +1 to Fatigue Level per HD or Level they possess. Multiclass characters divide this between the number of classes they have. Dualclass characters use the highest Level they possess. The most a character can receive from Levels is 10.

FP

FP stands for Fatigue Points. These represent how much energy a character has spent.

Current, Maximum and Temporary values are listed - when FP is referred to, assume Current FP is referred to. When a character takes FP damage or an action with an FP cost, their Current FP is increased. If more FP would be gained then their Maximum value, add it on and deal this much damage to VP.

If something specifically describes itself as giving a character Temporary FP, reduce Current FP first and then add to Temporary FP to its own pool.

FPs are removed by Resting.

Determining Maximum FP

Maximum FP is equal to five times the Character's Fatigue Level.

For example, the Fighter described above has 17 FP per level and, thus, a Maximum FP of 85.

Temporary FP

A character may gain Temporary FP from various sources - usually magic. Temporary FP is an effective pool of free energy - when gained, reduce Current FP first and then add to Temporary FP to its own pool if any remains. If a character has Temporary FP whilst somehow having above 0 FP, Temporary FP does not reduce Fatigue conditions.

When a character would gain FP, reduce Temporary FP first.

Temporary HP remains until it is lost by damage, used up or until it's duration has expired. If no duration is listed, Temporary FP lasts for 1 hour. Once the duration has expired, 1 point of Temporary FP is burnt off and the character loses 1 point of Current FP per round. Temporary FP also is burnt off to reduce Current FP at a rate of 1 point per round of rest, regardless of duration.

If a character cannot reduce their Current FP with Temporary FP as it has reached 0 and Temporary FP's duration has expired, then 1 point of Temporary FP is lost per round.

Fatigue Status

Fatigue Status shows how many Fatigue Points a character would need before they suffer a given severity of Fatigue. When a character's Fatigue Status drops, this increases their minimum Fatigue until they rest. This ranges from Fresh to Fatigued to Tired to Exhausted to Shattered. Beyond this point, the character must make System Shock rolls, taking 1d3 VP damage on a failure.

Compare a character's current FP against their FP Status to see if they currently suffer from a Fatigue condition. If a character's FP qualifies them for Fresh, they do not need to list their effective condition, though this may be modified by other conditions such as Encumbrance or from lack of sleep and other effects that cause Fatigue.

For example, as the Fighter's Fatigue Level is 17, they would be Fresh from from 0 to 0 17, Fatigued from 18 to 34, Tired from 35 to 51, Exhausted from 52 to 68 and Shattered from 69 to 85 and up. Beyond 85, they suffer VP damage.

Fatigue Cap

If a character becomes Exhausted, they cannot regain more FP than the upper limit on Exhausted until they have removed it by Resting. Similarly, if a character becomes Shattered, they cannot regain more FP than the upper limit on Shattered until they have removed it by Resting for longer.

Other caps imposed by various conditions are removed when those conditions are removed.