Concealment & Cover
(including concealment and cover here for later) Concealment and Cover Concealment represents soft cover – be it dense foliage or a clothesline covered in billowing sheets. These block line of sight but are easily attacked through. Cover, meanwhile, represents hard cover – solid objects that not only partially block line of sight to the target but can absorb a blow. Cover includes walls, sandbags, earth, solid doors and so forth. The AC bonus of Cover is also applied to Defensive Saves. If the penalty to hit is already being applied as a bonus for Reflex Saves, they do not gain the benefit a second time. The character takes the greater of the penalties to attacks if multiple forms work together – they do not stack. Furthermore, the penalty applies, even if the target is Flatfooted or is being attacked by a Touch Attack.
The target can still be attacked if completely obscured but hidden by Concealment – but not Cover, as Cover provides a solid object that prevents such an attack.
Target is... Concealment Cover 25% Hidden -1 -2 50% Hidden -2 -4 75% Hidden -3 -7 90% Hidden -4 -10 Completely Obscured -8 -
MERGE CONCEALMENT AND LIGHT vs VISIBILITY