Critical Condition (Status)
from 0 hp section
note: when a character loses critical condition, they don't immediately get up again. They KEEP Stun, Bleeding and Unconsciousness until those are otherwise removed? We should add a "persistent" feature that says even if the condition is removed, certain other conditions are maintained.
Consciousness at 0 HP
If a character hits 0 HP, they must make a skill check to remain conscious and active. This also happens if they take further damage.
The character may make a Hard Constitution Feat or Wisdom Feat check. Alternatively, the Character may make an Average Mental Resistance check instead. In any case, apply half the VP the character has lost in total as a penalty to this check. The effects depend on their level of success.
Succeed by >10 - Suffers no ill effects.
Fail by 5 or less - Character suffers from Dazed or Knocked Down until their HP is raised above 0. Typically the character is allowed to choose. If the character can't have Dazed and Knocked Down applied, increase the level of Stun. If already Paralyzed, they are Knocked Out.
Fail by 6-10 - Character suffers from Dazed and Knocked Down until their HP is raised above 0. If the character can't have Dazed and Knocked Down applied, increase the level of Stun. If already Paralyzed, they are Knocked Out.
Fail by >10 - Character suffers from Dazed and Knocked Down until their HP is raised above 0 and is Knocked Out. If the character can't have Dazed and Knocked Down applied, increase the level of Stun.
Any status (besides Knocked Out) suffered due to HP 0 cannot be removed until their HP is raised above 0. A character who has 0 HP can remove Knocked Out if roused by normal means. If a character regains consciousness, they must make a new check whenever they take damage or perform a strenuous action.
Bleeding at 0 HP
If a character hits 0 HP from an attack that does Crushing, Piercing or Slashing Damage, they must make a Hard Constitution Feat. This also happens if they are at 0 HP and take damage in this manner. The effects depend on their level of success.
Succeed - Suffers no ill effects.
Fail by 5 or less - Character suffers Minor Bleeding
Fail by 6-10 - Character suffers Major Bleeding
Fail by >10 Character suffers Severe Bleeding
on the brink of death
as above but no saves to resist unconsciousness and cannot remove it without having VP>0. also character suffers 1 damage per round unless they have Total Regeneration.