Cursed Enhancement

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Cursed Enhancement [Type]

Interaction - Highest

Effects - Character receives a modifier to some manner of roll or value equal to the Enhancement. Cursed Enhancements are almost always negative, but may, in fact, be positive still. These are still considered to take the Enhancement Modifier slot of a modifier, even though they are usually bad.

For instance, -3 Short Sword will have Enhancement (To-Hit) -3 and Enhancement (Damage) -3. This means the user has a -3 on To-Hit rolls and would deal -3 extra damage on attacks. Leather Armour -2 has Enhancement (AC) -2 and Enhancement (Defence Saves) -2, meaning that the character's effective AC is 2 points worse and they roll worse on Defence Saves.

If it is a weapon, use the lowest of Cursed Enhancement (To-Hit) and Enhancement (Damage) to determine the level of Special Defence it works against. Only consider the alterations from the weapon being used - wearing a Ring that has a different modifier does not change the Special Defence penetrated.

Beyond this, only the lowest Cursed Enhancement modifier is used - in terms of Interaction, consider the biggest negative value is considered to be its Enhancement modifier. For instance, if a character has a Cursed Berserking Sword that has a +2 Enhancement (To-Hit) but also a Ring of Poor Aim that has a -3 Enhancement (To-Hit), they suffer the -3.

Description - Character has an external alteration of a magical, divine or other unusual nature that imposes a bonus or malus to their abilities and forces them to use it, no matter how bad it is.