Weapon Material
From FullPlate
fix these tables up - they need to list damage, item weight and so forth as they were pulled from the attacking section.
Material Modifiers
The material of the weapon and its ammunition will adjust the ability to hit effectively with the weapon. The material of ammunition and ranged weapons stack; thus a Soft Wood Bow firing Mithral ammo will have a total of +0 to hit whilst a Hard Wood Bow firing the same has a +1 bonus.
| Material Modifiers | |||
|---|---|---|---|
| Metal | Modifier | ||
| Adamantine | +1 | ||
| Bronze | -1 | ||
| Fine Steel | +0 | ||
| Gold | -4 | ||
| Iron | +0 | ||
| Mithral | +1 | ||
| Silver | -2 | ||
| Steel | +0 | ||
| Wood | Modifier | ||
| Soft | -1 | ||
| Hard | +0 | ||
| Magical | +0 | ||
| Mineral | Modifier | ||
| Bone, Antler | -1 | ||
| Rock | -1 | ||
| Flint | +0 | ||
| Obsidian | +0 | ||