Difference between revisions of "Attributes (Basic)"
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The six Attributes are as follows: | The six Attributes are as follows: | ||
| − | *[[Strength]] - The character's capacity for physical might. | + | *''[[Strength]]'' - The character's capacity for physical might. |
| − | *[[Dexterity]] - The character's speed and coordination. | + | *''[[Dexterity]]'' - The character's speed and coordination. |
| − | *[[Constitution]] - The character's hardiness and health. | + | *''[[Constitution]]'' - The character's hardiness and health. |
| − | *[[Intelligence]] - The character's deductive and reasoning powers. | + | *''[[Intelligence]]'' - The character's deductive and reasoning powers. |
| − | *[[Wisdom]] - The character's perception and insight. | + | *''[[Wisdom]]'' - The character's perception and insight. |
| − | *[[Charisma]] - The character's social ability. | + | *''[[Charisma]]'' - The character's social ability. |
An Attribute can range from 0 to 25. | An Attribute can range from 0 to 25. | ||
Revision as of 22:49, 23 March 2018
Contents
Attribute Scores
All characters have a set of six Attributes. The value given to an Attribute is called its Attribute Score.
The six Attributes are as follows:
- Strength - The character's capacity for physical might.
- Dexterity - The character's speed and coordination.
- Constitution - The character's hardiness and health.
- Intelligence - The character's deductive and reasoning powers.
- Wisdom - The character's perception and insight.
- Charisma - The character's social ability.
An Attribute can range from 0 to 25.
Base Attributes
Base Attributes refer to the character's Attribute Scores prior to all modification, including Racial Modifiers, as created during Attribute Generation. At this point, a character's Base Attributes can range from 3 to 18 or 3 to 18/00 where Exceptional Attributes exist.e however.
Attribute Score Modification
Attribute Scores are seldom permanently changed as they represent the capacity of the character on an average day. Disease, Curses and beneficial magic usually applies only a condition that modifies skill use.
Permanent adjustments to Attributes that cannot be treated by healing or magic are made to Attribute scores - this includes the consequences of Aging and possible permanent damage done by certain Diseases. In these cases anything that is directly tied to the Attribute Score must be adjusted - if a character's permanent Constitution Score drops from 16 to 15, the character loses 1 point of Health. It is recommended, however, you record your original Attributes, however, on the off-chance that these alterations are ever somehow removed.
A characters base Attribute Scores are modified by their Race bonuses; typically a +1 and a -1 to a specific Attribute.
Why not modify Attributes more?
This is for a a number of reasons. Firstly, it does not represent the character on the average day - clouding of the senses is treated as external to who they essentially are. Secondly because it would require potentially adjusting a lot of Skills quite often as conditions are applied and removed - Disease will potentially have a knock on effect on many, many skills linked to weakened attributes and having to potentially recalculate the relevant skill modifiers. Finally, sometimes a change in an Attribute score will have no real effect, except potentially on skill use, as only very high or relatively low scores apply penalties to things like To-Hit. In the interest of making various conditions have more of an effect, they apply penalties broadly rather than to attribute scores.