Difference between revisions of "Encumbrance"
From FullPlate
(→Encumbrance Levels) |
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|Unencumbered | |Unencumbered | ||
| − | | | + | | 100% |
| − | | | + | | +0 |
| − | | | + | | +0 |
| − | | | + | | +0 |
| − | | | + | | +0 |
| − | | | + | | +0 |
| − | | | + | | +0% |
| − | | | + | | +0% |
| + | |- | ||
| + | |Light | ||
| + | | 75% | ||
| + | | -1 | ||
| + | | +0 | ||
| + | | +0 | ||
| + | | +0 | ||
| + | | +0 | ||
| + | | +0% | ||
| + | | +0% | ||
| + | |- | ||
| + | |Moderate | ||
| + | | 50% | ||
| + | | -1 | ||
| + | | -1 | ||
| + | | -1 | ||
| + | | -1 | ||
| + | | +0 | ||
| + | | +5% | ||
| + | | -10% | ||
| + | |- | ||
| + | |Heavy | ||
| + | | 25% | ||
| + | | -2 | ||
| + | | -2 | ||
| + | | -2 | ||
| + | | -2 | ||
| + | | -1 | ||
| + | | +10% | ||
| + | | -25% | ||
| + | |- | ||
| + | |Severe | ||
| + | | 1* | ||
| + | | -4 | ||
| + | | -4 | ||
| + | | -4 | ||
| + | | -3 | ||
| + | | -2 | ||
| + | | +25% | ||
| + | | -50% | ||
|- | |- | ||
|} | |} | ||
| − | + | *If character's Movement is already 1, their Movement becomes 0. | |
| − | |||
| − | |||
| − | |||
| − | |||
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| − | + | If a character is increased beyond Severe Encumbrance, they also suffer from the Total Immobility condition. | |
| − | |||
Revision as of 04:41, 18 July 2016
Encumbrance reflects how much weight a character can carry in terms of equipment. It is determined by Strength.
Encumbrance Weight Limits
These are the weights at which encumbrance levels begin for each Strength score.
| Encumbrance | |||||
|---|---|---|---|---|---|
| Strength Score | Light | Moderate | Heavy | Severe | |
| 1 | x | x | x | x | |
| 2 | x | x | x | x | |
| 3 | x | x | x | x | |
| 4 | x | x | x | x | |
| 5 | x | x | x | x | |
| 6 | x | x | x | x | |
| 7 | x | x | x | x | |
| 8 | x | x | x | x | |
| 9 | x | x | x | x | |
| 10 | x | x | x | x | |
| 11 | x | x | x | x | |
| 12 | x | x | x | x | |
| 13 | x | x | x | x | |
| 14 | x | x | x | x | |
| 15 | x | x | x | x | |
| 16 | x | x | x | x | |
| 17 | x | x | x | x | |
| 18 | x | x | x | x | |
| 18/01-50 | x | x | x | x | |
| 18/51-75 | x | x | x | x | |
| 18/76-90 | x | x | x | x | |
| 18/91-99 | x | x | x | x | |
| 18/00 | x | x | x | x | |
| 19 | x | x | x | x | |
| 20 | x | x | x | x | |
| 21 | x | x | x | x | |
| 22 | x | x | x | x | |
| 23 | x | x | x | x | |
| 24 | x | x | x | x | |
| 25 | x | x | x | x | |
Encumbrance Levels
A character's Encumbrance level depends on the amount of weight they carry relative to their Strength. This level determines any penalties the character suffers.
| Encumbrance Effects | ||||||||
|---|---|---|---|---|---|---|---|---|
| Encumbrance Level | Full Move | Physical Skills | To-Hit | Damage | AC | Reflex Saves | Miscast Chance | Movement-Based Special Skills |
| Unencumbered | 100% | +0 | +0 | +0 | +0 | +0 | +0% | +0% |
| Light | 75% | -1 | +0 | +0 | +0 | +0 | +0% | +0% |
| Moderate | 50% | -1 | -1 | -1 | -1 | +0 | +5% | -10% |
| Heavy | 25% | -2 | -2 | -2 | -2 | -1 | +10% | -25% |
| Severe | 1* | -4 | -4 | -4 | -3 | -2 | +25% | -50% |
- If character's Movement is already 1, their Movement becomes 0.
If a character is increased beyond Severe Encumbrance, they also suffer from the Total Immobility condition.