Damage

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If an Attack hits the opponent, the next step is to determine the effects it has - usually Damage. If a damage dice is rolled, the character may optionally roll a Knockdown dice as well, if the attack has a Knockdown dice.

Damage Roll

To determine how much damage is dealt, the weapon's damage dice is rolled. To this is added any modifiers the character has from Strength, Enhancement, Combat Proficiencies and so forth.

An Enhancement modifier applies to both To-Hit and Damage - these do not normally stack and only the highest Enhancement modifier is considered.

The only exception comes when using Ranged Weapons and Ammunition - the Enhancement modifier of ammunition and ranged weapons stack; thus a +1 Longbow firing +2 Arrows has a +3 Damage bonus. If the character has an Enhancement modifier from other items, it is only considered for Ranged attacks if it is higher than the Ranged Weapon's Enhancement, not the Ammunition.

The rolled result and all modifiers are totaled up. If the target has no Resistances or Vulnerabilities, damage can be applied.

A character with 17 Strength and Weapon Specialization attacks their foe with a Long Sword +1.

Resistance & Vulnerability

If the target has a Resistance or Vulnerability to the damage rolled, the damage is modified by this first. For example, a target with Vulnerability 25% to Fire damage that takes 6 Fire Damage from an attack would increase this by 25%, to 7. Meanwhile, a creature with a 100% resistance to Fire could be hit by an attack that deals 200 points of Fire damage and suffer no damage.

Multiple Damage Types

Typically, attacks do one type of damage. Some attacks, however, will list multiple damage types - for example, a spell that deals Heat and Cold damage or a magical blade that drips with acid. The way these are rolled depends on the circumstance - they may do the damage separately or twinned.

For example, the spell Fire and Ice may do both types of damage separately. In this case, 1d4 Heat and 1d4 Cold damage may be done - each damage type is rolled independently. For example, they may roll 3 and 2 for Fire and Cold respectively. This means 5 total damage is done. Unless the target is resistant, that is all that needs to be known - if the target is 100% resistant to Heat, for example, only 2 damage is done.

On the other hand, the Acid Blade does twinned damage - 1d8 is rolled for the weapon and then split evenly between the damage types listed. For example, 5 damage is rolled here. Unless the target is resistant, that is all that needs to be known - if the target is 100% resistant to Slashing, for example, half the damage is voided - this leaves the player with 2 damage done by the Acid, after rounding.

Wounding

If a character takes more than half their current HP in damage in a single attack or 10 damage, whichever is greater, they make a Save vs. Death. On a failure, they suffer a randomly assigned Wound.

Destruction

If a character takes more than half their maximum HP in damage in a single attack or 20 damage, whichever is greater, and this would kills them outright, they make a Save vs. Death. On a failure, they are not just Dead but Destroyed.

Damage Types

There are many types of damage that can be dealt.

Normal vs Intense

Damage may be listed as Normal (though usually this is unmarked) or as Intense. Burning Hands or a torch deals Normal Heat damage whilst Fireball or lava deal Intense Heat.

Resistance to the Intense form of something is not automatically granted by Resistance to the Normal form but if a character is Resistant to the Intense form, they are always Resistant to the Normal form.

Vulnerability to the Normal form of something is not automatically granted by Vulnerability to the Intense form but if a character is Vulnerable to the Normal form, they are always Vulnerable to the Intense form.

As Items do not typically have HP (unless specifically stated for a given circumstance), the Item Save that the Item must make is listed if it receives this form of damage.

Circumstantial Modifiers
Damage Type Example Intense Example Item Save Intense Damage Item Save