Combat Styles

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Combat Styles are a kind of Combat Proficiency that reflect a Character's ability to fight and use their weapons beyond attacking in the normal fashion.

Characters gain a number of free Combat Styles from their Class. They also gain a number of Combat Proficiency points from their Level that may be spent on Combat Styles. Bonus Points may also be spent on Combat Styles.

Many Styles require other Styles or relevant Attribute scores of a certain level - a Character must meet all prerequisites for a Style they wish to take. Many Styles have multiple levels - unlike other Combat Proficiencies, a Character does not need the Weapon Specialization tag for higher levels, unless specifically stated.

Name

Style Name
Level Requirements Effects
1 req effects

Description -

Standard Fighting Styles

These Fighting Styles reflect the basics of combat - most characters can expect to have one. They reflect the character's weapon preference.

One Weapon Sharpshooter Skirmishing Two Handed Two Weapon Style Weapon & Shield

Special Fighting Styles

These Fighting Styles are more unique and usually apply to specific circumstances or otherwise chance the feel of the character.

Brutality Deadly Divine Might Expertise Finesse Flexibility Forceful Frenzy Grenadier Hard Hitting Heavy Weapons Mounted Skirmisher Mounted Style Precision Prevention Rage

(improved critical – needs name. Requires Level 10. Level 1 = critical hits within 5 points becomes wider ranger. Level 2 = +1 to critical range) (dangerous critical – needs name. Requires Level 10. Level 1 = Critical Severity dice increases by 1 dice category. Level 2 = +1 to any attacks that generate Severity. Attacks may only gain this bonus once.)


Armour Defence Styles

These reflect a character's ability to wear armour and move around in it without penalty.

Heavy Armour Flexibility Heavy Armour Skill Light Armour Flexibility Light Armour Skill Medium Armour Flexibility Medium Armour Skill

Special Defence Styles

These reflect a character's ability to protect themselves and those around them, as well as to resist the attacks of others.

Protection Mobility Responsive Shield Defence Stability Toughness


Martial Arts Styles

Basic Martial Arts Styles

These are the basic forms of Martial Arts - they require nothing greater than Expertise or Specialization in Brawling, Wrestling or Natural Attacks. These apply to Unarmed and Natural Attacks.

Blocking Style Flowing Style Kicking Style Savage Style Striking Style

(defensive style changed to blocking style)

Advanced Martial Arts Styles

Advanced Martial Arts all require at least a Basic Martial Arts Style - some require other Advanced Martial Arts Styles. These apply to Unarmed and Natural Attacks.

Backward Strike Break Out Crushing Blow Flying Strike Instant Stand Missile Deflection Spring

(pressing strike - allows grapple attack without hands but counts as one-handed attack for purposes of penalties - uses body, joints and feet) (grasping style – providing a character makes a brawling attack in a round, the character gains a free attack that can be used for Wrestling attacks. Requires Striking and Flowing style.)