Combat Styles

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Combat Styles are a kind of Combat Proficiency that reflect a Character's ability to fight and use their weapons beyond attacking in the normal fashion.

Characters gain a number of free Combat Styles from their Class. They also gain a number of Combat Proficiency points from their Level that may be spent on Combat Styles. Bonus Points may also be spent on Combat Styles.

Many Styles require other Styles or relevant Attribute scores of a certain level - a Character must meet all prerequisites for a Style they wish to take. Many Styles have multiple levels - unlike other Combat Proficiencies, a Character does not need the Weapon Specialization tag for higher levels, unless specifically stated.

Name

Use -

Style Name
Level Requirements Effects
1 req effects

Description -

Fighting Styles

Standard Fighting Styles

These Fighting Styles reflect the basics of combat - most characters can expect to have one. They reflect the character's weapon preference.

One Weapon

Sharpshooter

Skirmishing

Two Handed

Multi-Weapon Style

Weapon & Shield

Special Fighting Styles

These Fighting Styles are more unique and usually apply to specific circumstances or otherwise chance the feel of the character.

Accuracy

Brutality

Deadly

Divine Might

Expertise

Finesse

Flexibility

Forceful

Frenzy

Grenadier

Hard Hitting

Heavy Weapons

Mounted Skirmisher

Mounted Style

No Holds Barred

Precision

Prevention

Rage

(improved critical – needs name. Requires Level 10. Level 1 = critical hits within 5 points becomes wider ranger. Level 2 = +1 to critical range) (dangerous critical – needs name. Requires Level 10. Level 1 = Critical Severity dice increases by 1 dice category. Level 2 = +1 to any attacks that generate Severity. Attacks may only gain this bonus once.) (multi-weapon style allows characters with more arms to get more attacks - at more penalties. Requires two-weapon fighting I and stacks with it.)

Defence Styles

Armour Defence Styles

These reflect a character's ability to wear armour and move around in it without penalty.

Heavy Armour Flexibility

Heavy Armour Skill

Light Armour Flexibility

Light Armour Skill

Medium Armour Flexibility

Medium Armour Skill

Special Defence Styles

These reflect a character's ability to protect themselves and those around them, as well as to resist the attacks of others.

Protection

Mobility

Responsive

Shield Defence

Stability

Toughness


Martial Arts Styles

Basic Martial Arts Styles

These are the basic forms of Martial Arts - they require nothing greater than Expertise or Specialization in Brawling, Wrestling or Natural Attacks. These apply to Unarmed and Natural Attacks.

Blocking Style

Flowing Style

Kicking Style

Savage Style

Striking Style

(defensive style changed to blocking style)

Advanced Martial Arts Styles

Advanced Martial Arts all require at least a Basic Martial Arts Style - some require other Advanced Martial Arts Styles. These apply to Unarmed and Natural Attacks.

Backward Strike

Break Out

Crushing Blow

Flying Strike

Instant Stand

Missile Deflection

Spring

(pressing strike - allows grapple attack without hands but counts as one-handed attack for purposes of penalties - uses body, joints and feet) (grasping style – providing a character makes a brawling attack in a round, the character gains a free attack that can be used for Wrestling attacks. Requires Striking and Flowing style.)