Fatigue
Just as a character takes damage to their HP and VP, a character also suffers Fatigue as they tire out from performing actions.
Fatigue Level
Fatigue Level represents the effective 'Hit Dice' of Fatigue Points. It is equal to Hit Dice or Level + Hit Dice Size + Toughness. For every Fatigue Level the character drops by, their Fatigue Status drops by one, changing the condition they currently suffer from.
For example, a Level 6 Fighter with a d10 Hit Dice and +1 Toughness has a Fatigue Level of 6 + 10 + 1 for a total of 17.
FP
FP stands for Fatigue Points. These represent how much energy a character has in reserve.
Current, Maximum and Temporary values are listed - when FP is referred to, assume Current FP is referred to. When a character takes FP damage or spends FP, their Current FP is lowered. If more FP is lost than the character has FP, lower FP, reduce the character to 0 and take any remaining FP loss out of VP.
A character's FP cannot be raised above their Maximum FP. If something specifically describes itself as giving a character Temporary FP, it restores Current FP first and then increases Temporary FP.
Maximum FP is equal to five times the Character's Fatigue Level.
For example, the Fighter described above has 17 FP per level and, thus, a Maximum FP of 85.
Temporary FP
A character may gain Temporary FP from various sources - usually magic. When a character would lose FP, Temporary FP is lost before reducing Current FP. Temporary FP does not change the character's Fatigue Status.
Temporary HP remains until it is lost by damage, used up or until it's duration has expired. If no duration is listed, Temporary FP lasts for 1 hour. Once the duration has expired, 1 point of Temporary FP is converted into Current FP per round. Temporary FP is also converted into Current FP at a rate of 1 point per round of rest, regardless of duration.
If a character cannot increase their Current FP with Temporary FP as it has reached Maximum FP and Temporary FP's duration has expired, then 1 point of Temporary FP is lost per round.
Fatigue Status
Fatigue Status shows how many Fatigue Points a character would need before they suffer a given severity of Fatigue. This ranges from Fresh to Fatigued to Exhausted to Tired to Shattered/
Compare a character's current FP against their FP Status to see if they currently suffer from a Fatigue condition. If character's FP qualifies them for Fresh, they do not need to list it, though this may be modified by other conditions such as Encumbrance or from lack of sleep.
For example, as the Fighter's Fatigue Level is 17, they would be Fresh from 85 to 69, Fatigued from 68 to 52, Exhausted from 51 to 35, Tired from 34 to 18 and Shattered from 17 to 0 and below.
Fatigue Cap
If a character becomes Tired, they cannot regain more FP than the upper limit on Tired until they have removed it by resting. Similarly, if a character becomes Shattered, they cannot regain more FP than the upper limit on Shattered until they have removed it by resting.
Other caps imposed by Conditions are removed when those Conditions are removed.