Fatigue (Derived Attribute)

From FullPlate
Jump to: navigation, search

Just as a character takes damage to their HP and VP, a character also suffers Fatigue as they tire out from performing actions. A distinction is that instead of counting down, Fatigue Points are ADDED as a character takes actions.

Fatigue Level

Fatigue Level represents the effective 'Hit-Dice' of Fatigue. Fatigue Level represents the effective 'Hit Dice' of Fatigue Points. It represents how much action a character can take before the must take a break or grow tired.

Determining Fatigue Level

It is equal to Hit Dice or Level + Hit Dice Size + Toughness. For every Fatigue Level the character drops by, their Fatigue Status drops by one, changing the condition they currently suffer from.

Fatigue Level Increases

If a character has an HD equal to 1+2 or less, a character gains +1 to Fatigue Level they possess. If a character has an HD greater than this value, they gain +1 to Fatigue Level per HD or Level they possess. Multiclass characters divide this between the number of classes they have. Dualclass characters use the highest Level they possess. The most a character can receive from Levels is 10.

FP

FP stands for Fatigue Points. These represent how much energy a character has spent.

Current, Maximum and Temporary values are listed - when FP is referred to, assume Current FP is referred to. When a character takes FP damage or an action with an FP cost, their Current FP is increased. If more FP would be gained then their Maximum value, add it on and deal this much damage to VP.

If something specifically describes itself as giving a character Temporary FP, reduce Current FP first and then add to Temporary FP to its own pool.

FPs are removed by Resting.

Determining Maximum FP

Maximum FP is equal to five times the Character's Fatigue Level.

For example, the Fighter described above has 17 FP per level and, thus, a Maximum FP of 85.

Temporary FP

A character may gain Temporary FP from various sources - usually magic. Temporary FP is an effective pool of free energy - when gained, reduce Current FP first and then add to Temporary FP to its own pool if any remains. If a character has Temporary FP whilst somehow having above 0 FP, Temporary FP does not reduce Fatigue conditions.

When a character would gain FP, reduce Temporary FP first.

Temporary HP remains until it is lost by damage, used up or until it's duration has expired. If no duration is listed, Temporary FP lasts for 1 hour. Once the duration has expired, 1 point of Temporary FP is burnt off and the character loses 1 point of Current FP per round. Temporary FP also is burnt off to reduce Current FP at a rate of 1 point per round of rest, regardless of duration.

If a character cannot reduce their Current FP with Temporary FP as it has reached 0 and Temporary FP's duration has expired, then 1 point of Temporary FP is lost per round.

Fatigue Status

Fatigue Status shows how many Fatigue Points a character would need before they suffer a given severity of Fatigue. When a character's Fatigue Status drops, this increases their minimum Fatigue until they rest. This ranges from Fresh to Fatigued to Tired to Exhausted to Shattered. Beyond this point, the character must make System Shock rolls, taking 1d3 VP damage on a failure.

Compare a character's current FP against their FP Status to see if they currently suffer from a Fatigue condition. If a character's FP qualifies them for Fresh, they do not need to list their effective condition, though this may be modified by other conditions such as Encumbrance or from lack of sleep and other effects that cause Fatigue.

For example, as the Fighter's Fatigue Level is 17, they would be Fresh from from 0 to 0 17, Fatigued from 18 to 34, Tired from 35 to 51, Exhausted from 52 to 68 and Shattered from 69 to 85 and up. Beyond 85, they suffer VP damage.

Fatigue Cap

If a character becomes Exhausted, they cannot regain more FP than the upper limit on Exhausted until they have removed it by Resting. Similarly, if a character becomes Shattered, they cannot regain more FP than the upper limit on Shattered until they have removed it by Resting for longer.

Other caps imposed by various conditions are removed when those conditions are removed.