Tags
Granted by race, class and equipment. Distinct from Conditions which are situational. Some tags will be related to equipment - the character only gains this benefit if they are using the item in its normal fashion. A sword with animosity only grants it when being wielded but a ring with it grants it so long as the ring is worn. Some tags meanwhile describe an active or passive ability but that that'll be added as I get to them.
This will be a list of all tags that a character can have. They have an 'Interaction -' description that determines how they interact with things that provide the same bonus. You know, if they stack. For example,
Protection's Interaction is "Highest" meaning use Highest value. Animosity is Same, Different because it stacks with both Animosity of the SAME type (+1 per level of it) and with DIFFERENT types (a character with animosity goblinoid and animosity giant gains both). They character gains only the HIGHEST level of animosity based on types; if a character has animosity 2 vs fire, animosity 3 against giants and animosity 1 vs undead, they have only animosity 3 vs an undead fire giant, not animosity 6. Most things do not have a type listed - if a type is listed, the tag only related to situations dealing with the type - it will be explained in the tag. Numbers are likewise explained.
Until this chapter gains organization, it will just be a list of all tags and the layout of what they look like.
Ability [Name] = character has special ability name listed in the square brackets.
[Type - range/area] is usual format.
Name
Interaction -
Effects -
Description -
List of Tags
Ability [Type]
Age Counter [Type]
Animosity [Type]
Defence [Type]
Impervious [Type]
Natural Attack [Damage, Damage Type, Tags]
Resistance [Type]
Weapon Training [Type]