Paladin

From FullPlate
Jump to: navigation, search

Class Template

Paladin

Group - Warrior

Types - Martial, Spiritual

Hit Dice - d10

thac0 - 20 at Level 1, +1 every Level, down to thac0 1

Combat Proficiency Points - 3 at Level 1, +1 every 3rd Level

Skill Proficiency Points - 4 at Level 1, +1 every 3rd Level

Weapon Proficiencies - Axes, Picks, Hammers, Short Bow, Long Bow, Maces, Flails, Clubs, Staves, Daggers, Main-Gauche, Hand Crossbows, Light Crossbows, Heavy Crossbows, Lance, Spears, Polearms, Sickles, Scythes, Throwing, Short Sword, Sabres, Long Sword, Great Sword, Fencing.

Armour Proficiencies - Armour Skill (Heavy), Armour Flexibility (Light, Medium, Heavy)

Other Combat Proficiencies - 2 Choices (Weapon & Shield, Two-Handed, Heavy Weapons, Brutality, Mounted or Forceful), 2 Choices (Stability, Toughness, Protection, Shield Defence, Light Armour Skill, Medium Armour Skill)

Skill Proficiencies - Religion (Trained), Constitution Feat (Trained), Wisdom Feat (Trained)

Traits - 1 Choice (Endurance, Empathy, Literate, Presence)

Special Skills - Climb 40%, Find Secrets 5%, Lore 10%, Detect Magic 20% at Level 9, Read Magic 50% at Level 9

Special Skill Development - +2% Lore from Level 2 to 10, +1% per Level after Level 10, +10% Detect Magic per Level after Level 9, +10% Read Magic per Level after Level 9

Talents - Starts at Level 20, then 1 every 3 Levels.

Non-Proficiency Penalty - -2

Starting Equipment - (5d4) x 10 GP, 1 Trinket

Special Notes - A Character must be Lawful Good or Lawful Neutral to become a Paladin.

Paladin Combat Table

Class Combat (Paladin)
Level XP HP thac0 Attacks Opportunity Actions Save vs. Para/Pois/Death Save vs. Rods/Staves/Wands Save vs. Petri/Poly Save vs. Breath/Cloud/Spray Save vs. Spells/Raw Magic
0 0 Original 20 1 1 16 18 17 20 19
1 0 1d10 20 1 3 12 14 13 15 15
2 2,250 2d10 19 1 3 12 14 13 15 15
3 4,500 3d10 18 1 3 11 13 12 14 14
4 9,000 4d10 17 1 3 11 13 12 14 14
5 18,000 5d10 16 1 4 9 12 10 11 12
6 36,000 6d10 15 1 4 9 12 10 11 12
7 75,000 7d10 14 3/2 4 8 10 9 10 11
8 150,000 8d10 13 3/2 4 8 10 9 10 11
9 300,000 9d10 12 3/2 4 6 8 7 7 9
10 600,000 10d10 11 3/2 5 6 8 7 7 9
11 900,000 10d10 +3 10 3/2 5 5 7 6 6 8
12 1,200,000 10d10 +6 9 3/2 5 5 7 6 6 8
13 1,500,000 10d10 +9 8 2 5 3 5 4 3 6
14 1,800,00 10d10 +12 7 2 5 3 5 4 3 6
15 2,100,000 10d10 +15 6 2 6 2 4 3 2 5
16 2,400,000 10d10 +18 5 2 6 2 4 3 2 5
17 2,700,000 10d10 +21 4 2 6 1 3 2 2 4
18 3,000,000 10d10 +24 3 2 6 1 3 2 2 4
19 3,300,000 10d10 +27 2 2 6 1 3 2 2 4
20 3,600,000 10d10 +30 1 5/2 7 1 3 2 2 4
21 3,900,000 10d10 +33 1 5/2 7 1 3 2 2 4
22 4,200,000 10d10 +36 1 5/2 7 1 3 2 2 4
23 4,500,000 10d10 +39 1 5/2 7 1 3 2 2 4
24 4,800,000 10d10 +42 1 5/2 7 1 3 2 2 4
25 5,100,000 10d10 +45 1 5/2 8 1 3 2 2 4
26 5,400,000 10d10 +48 1 5/2 8 1 3 2 2 4
27 5,700,000 10d10 +51 1 5/2 8 1 3 2 2 4
28 6,000,000 10d10 +54 1 5/2 8 1 3 2 2 4
29 6,300,000 10d10 +57 1 5/2 8 1 3 2 2 4
30 6,600,000 10d10 +60 1 3 9 1 3 2 2 4

Paladin Proficiencies and Skills Table

Class Proficiencies and Skills (Paladin)
Level XP Combat Proficiency Points Skill Proficiency Points Talents Lore Detect Magic Read Magic
0 0 1 1 0 10% - -
1 0 4 3 0 10% - -
2 2,250 4 3 0 12% - -
3 4,500 5 4 0 14% - -
4 9,000 5 4 0 16% - -
5 18,000 5 4 0 18% - -
6 36,000 6 5 0 20% - -
7 75,000 6 5 0 22% - -
8 150,000 6 5 0 24% - -
9 300,000 7 6 0 26% 20% 50%
10 600,000 7 6 0 28% 30% 60%
11 900,000 7 6 0 29% 40% 70%
12 1,200,000 8 7 0 30% 50% 80%
13 1,500,000 8 7 0 31% 60% 90%
14 1,800,000 8 7 0 32% 70% 100%
15 2,100,000 9 8 0 33% 80% 110%
16 2,400,000 9 8 0 34% 90% 120%
17 2,700,000 9 8 0 35% 100% 130%
18 3,000,000 10 9 0 36% 110% 140%
19 3,300,000 10 9 0 37% 120% 150%
20 3,600,000 10 9 1 38% 130% 160%
21 3,900,000 11 10 1 39% 140% 170%
22 4,200,000 11 10 1 40% 150% 180%
23 4,500,000 11 10 2 41% 160% 190%
24 4,800,000 12 11 2 42% 170% 200%
25 5,100,000 12 11 2 43% 180% 210%
26 5,400,000 12 11 3 44% 190% 220%
27 5,700,000 13 12 3 45% 200% 230%
28 6,000,000 13 12 3 46% 210% 240%
29 6,300,000 13 12 4 47% 220% 250%
30 6,600,000 14 13 4 48% 230% 260%

Paladin Features Table

Class Features (Paladin)
Level XP Features
0 0 -
1 0 Horde Fighting, Weapon Specialization, Battle Scarred, Ability [ Break Magic [Hostile - 10 Foot Radius, Personal Radius ] - Using Holy Weapon], Ability [ Cure Disease ], Ability [ Determine Intent 100% - 60 foot range, Personal Range ], Ability [ Lay on Hands ], Resistance 100% [Disease], Aura [To-Hit Penalties] for [Evil, 10 foot radius, Personal Radius ]
2 2,250 -
3 4,500 Ability [ Turn [Undead, Fiends] - 60 foot radius, Personal Radius ], Paladin Vows
4 9,000 Faithful Steed
5 18,000 Weapon Mastery IV
6 36,000 -
7 75,000 -
8 150,000 -
9 300,000 Weapon High Mastery II, Spell Casting [Divine], Divine Spheres 4, Divine Domain 1
10 600,000 Battle Skills
11 900,000 -
12 1,200,000 -
13 1,500,000 -
14 1,800,000 -
15 2,100,000 Champion Skills, Spell Power [Divine]
16 2,400,000 -
17 2,700,000 -
18 3,000,000 -
19 3,300,000 -
20 3,600,000 Weapon Grand Mastery I
21 3,900,000 Scroll Use [Divine, 9th Level], Magic Item Use [Divine]
22 4,200,000 -
23 4,500,000 -
24 4,800,000 Scroll Writing [Divine, 9th Level]
25 5,100,000 -
26 5,400,000 -
27 5,700,000 Resistance 100% [Affliction]
28 6,000,000 -
29 6,300,000 -
30 6,600,000 -

Paladin Ranked Features Table

Class Ranked Features (Paladin)
Level XP Horde Fighting Level Battle Scarred Level Lay on Hands Level Cure Disease Uses per Week Curse Disease Level Break Magic Level Aura Level Turn Base Uses Per Level Turn Level
0 0 0 0 0 0 0 0 0 0 0
1 0 1-1 1 2 1 5 1 -1 0 0
2 2,250 1-1 1 4 1 5 2 -1 0 0
3 4,500 1-1 1 6 1 5 3 -1 1 1
4 9,000 1-1 1 8 1 6 4 -1 1 2
5 18,000 1-1 2 10 2 6 5 -1 1 3
6 36,000 1-1 2 12 2 6 6 -1 2 4
7 75,000 1-1 2 14 2 6 7 -1 2 5
8 150,000 1-1 2 16 2 7 8 -1 2 6
9 300,000 1-1 2 18 2 7 9 -1 2 7
10 600,000 1-1 3 20 3 7 10 -2 2 8
11 900,000 1 3 22 3 7 11 -2 2 9
12 1,200,000 2 3 24 3 8 12 -2 3 10
13 1,500,000 3 3 26 3 8 13 -2 3 11
14 1,800,000 4 3 28 3 8 14 -2 3 12
15 2,100,000 5 4 30 4 8 15 -2 3 13
16 2,400,000 6 4 32 4 9 16 -2 3 14
17 2,700,000 7 4 34 4 9 17 -2 3 14
18 3,000,000 8 4 36 4 9 18 -2 4 14
19 3,300,000 9 4 38 4 9 19 -2 4 14
20 3,600,000 10 5 40 5 10 20 -3 4 14
21 3,900,000 11 5 42 5 10 21 -3 4 14
22 4,200,000 12 5 44 5 10 22 -3 4 14
23 4,500,000 13 5 46 5 10 23 -3 4 14
24 4,800,000 14 5 48 5 11 24 -3 5 14
25 5,100,000 15 6 50 6 11 25 -3 5 14
26 5,400,000 16 6 52 6 11 26 -3 5 14
27 5,700,000 17 6 54 6 11 27 -3 5 14
28 6,000,000 18 6 56 6 12 28 -3 5 14
29 6,300,000 19 6 58 6 12 29 -3 5 14
30 6,600,000 20 7 60 7 12 30 -4 6 14

Horde Fighting Level - This refers to the Level or Hit Dice of enemies that the Horde Fighting benefits apply to; a character may only use their bonus attacks against targets of this Level/Hit Dice or lower. Above level 10, subtract 10 from Level to determine the Level of Horde Fighting.

Battle Scarred Level - This refers to the total number of points a character may apply for the Battle Scarred tag. If the character cannot spend them all, the remaining points are preserved. The listed value is total. It begins at 1 and 1 point is gained every 5th level.

Lay on Hands Level - This refers to how many HP per day the character can heal using Lay on Hands. It begins at 2 at Level 1 and increases by 2 per Level. When the character reaches Level 9, it becomes a Standard Action. When the character reaches Level 20, it becomes a Move Action.

Cure Disease Uses per Week - This refers to how many times a week the character the character may use Cure Disease. It begins at 1 at Level 1 and increases by 1 every 5th Level. It Refreshes on the first day of the week, providing the character has rested for at least 8 hours in the last 24 hours.

Cure Disease Level - This refers to how powerful each use of Cure Disease is - it is the total number of levels of Disease Severity removed per use. It begins at 5 at Level 1 and increases by 1 every 4th Level. When the character reaches Level 9, it becomes a Standard Action. When the character reaches Level 20, it becomes a Move Action.

Break Magic Level - This refers to the level of of magic the Character can break through. It is compared against the opponent's casting level, not the Spell Level. It begins at 1 at Level 1 and increases by 1 every Level. At Level 20, it becomes a Standard Action.

Aura Level - This refers to how strong the penalties the Aura provide are. It begins at -1 and drops by -1 every 10th Level.

Turn Base Uses per Day - This refers to how many times the character may use Turn per day. It begins at 1 at Level 3 and improves by 1 every 6th Level. The total number of uses per day is equal to the Base + Social Modifier, to a minimum of 1.

Turn Level - This refers to the effective Turn Level of the character, used when Turning Undead and Evil Outsiders. It begins at 1 at Level 3 and increases by 1 per Level, up to 14 at Level 16.

Paladin Spells Table (Divine)

Spells Table (Divine, Paladins)
Level XP Spell Level Casting Level Spell Power Modifier
1 2 3 4 5 6 7 8
0 0 0 0 0 0 0 0 0 0 0 +0
1 0 0 0 0 0 0 0 0 0 0 +0
2 2,250 0 0 0 0 0 0 0 0 0 +0
3 4,500 0 0 0 0 0 0 0 0 0 +0
4 9,000 0 0 0 0 0 0 0 0 0 +0
5 18,000 0 0 0 0 0 0 0 0 0 +0
6 36,000 0 0 0 0 0 0 0 0 0 +0
7 75,000 0 0 0 0 0 0 0 0 0 +0
8 150,000 0 0 0 0 0 0 0 0 0 +0
9 300,000 1 0 0 0 0 0 0 0 1 +0
10 600,000 2 0 0 0 0 0 0 0 2 +0
11 900,000 2 1 0 0 0 0 0 0 3 +0
12 1,200,000 2 2 0 0 0 0 0 0 4 +0
13 1,500,000 2 2 1 0 0 0 0 0 5 +0
14 1,800,000 3 2 1 0 0 0 0 0 6 +0
15 2,100,000 3 2 1 1 0 0 0 0 7 -1
16 2,400,000 3 3 2 1 0 0 0 0 8 -1
17 2,700,000 3 3 3 1 0 0 0 0 9 -1
18 3,000,000 3 3 3 1 0 0 0 0 9 -1
19 3,300,000 3 3 3 2 0 0 0 0 9 -1
20 3,600,000 3 3 3 3 0 0 0 0 9 -2
21 3,900,000 3 3 3 3 0 0 0 0 9 -2
22 4,200,000 3 3 3 3 0 0 0 0 9 -2
23 4,500,000 3 3 3 3 0 0 0 0 9 -2
24 4,800,000 3 3 3 3 0 0 0 0 9 -2
25 5,100,000 3 3 3 3 0 0 0 0 9 -3
26 5,400,000 3 3 3 3 0 0 0 0 9 -3
27 5,700,000 3 3 3 3 0 0 0 0 9 -3
28 6,000,000 3 3 3 3 0 0 0 0 9 -3
29 6,300,000 3 3 3 3 0 0 0 0 9 -3
30 6,600,000 3 3 3 3 0 0 0 0 9 -4

Casting Level - This is the level the character is considered for effects that use Class Level. For Paladins this begins at 1 at Level 9 and caps at 9 at Level 17.

Spell Power Modifier - This is the level of Spell Power, a penalty to opponent's Saving Throws when saving against the character's spells. This begins at -1 at Level 15 and drops by 1 every 5th levels after this.