Difference between revisions of "Main Page"
m (→Skill Proficiencies) |
m (→Main Sections) |
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| Line 27: | Line 27: | ||
===Classes=== | ===Classes=== | ||
| − | [[Classes]] - [[Class List]]* - [[Class Options]]* - [[Class Training]]* - | + | [[Classes]] - [[Class List]]* - [[Class Options]]* - Starting Equipment* |
| + | [[Experience]] - [[Class Training]]* -Practice & Study/Drilling (may need some new location) | ||
(add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits) | (add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits) | ||
| Line 64: | Line 65: | ||
[[Unarmed Attacks]]* - [[Threat]]* (and opportunity) - [[Unusual Attacks]]* - [[Severity]]* | [[Unarmed Attacks]]* - [[Threat]]* (and opportunity) - [[Unusual Attacks]]* - [[Severity]]* | ||
| − | [[Range]]* - [[Visibility]]* - [[Concealment & Cover]]* | + | [[Range]]* - [[Visibility]]* - [[Concealment & Cover]]* [[Line of Access]] - clear up, put in LoS and Visibility* |
[[Moving]]* - [[Animals, Mounts & Vehicles]]* - [[Aerial Combat]]* - [[Underwater Combat]]* | [[Moving]]* - [[Animals, Mounts & Vehicles]]* - [[Aerial Combat]]* - [[Underwater Combat]]* | ||
| Line 73: | Line 74: | ||
[[Move Actions]] [[Standard Actions]] [[Full Round Actions]] [[Multi Round Actions]] | [[Move Actions]] [[Standard Actions]] [[Full Round Actions]] [[Multi Round Actions]] | ||
| − | === | + | ===Warfare=== |
| − | + | Integrity* - Structures* | |
| + | |||
| + | Land Vehicles* - Naval Vehicles* - Siege Engines* | ||
| + | |||
| + | Naval Combat* - Siege War* | ||
| + | |||
| + | Mass Combat* | ||
| + | |||
| + | ===Living=== | ||
| + | Food & Hunger* - Drink & Thirst* - Sleep & Tiredness | ||
| + | |||
| + | Temperature* - Air Supply* - Fire* | ||
| + | |||
| + | ===The World=== | ||
| + | Social Reaction* - Performance* | ||
Hirelings, Followers and Henchmen* | Hirelings, Followers and Henchmen* | ||
| + | Overland Movement* - Exploration* | ||
| + | |||
| + | ===Training=== | ||
| + | |||
| + | |||
| + | Experience* | ||
| + | |||
| + | |||
| + | |||
| + | ===Conditions=== | ||
| + | [[Physical Conditions]] - [[Mental Conditions]] - [[External Conditions]] | ||
| + | |||
| + | [[Poison]] - [[Disease]] | ||
| + | |||
| + | [[Wounds]] - [[Injuries]] | ||
| + | |||
| + | original: | ||
[[Conditions]]* | [[Conditions]]* | ||
| − | |||
| − | Wizard Spells* | + | ===Powers=== |
| + | Wizard Spells* - Priest Spells* - Psionic Abilities* | ||
| − | + | [[Special Abilities]]* | |
| − | + | ===unsorted=== | |
| − | |||
[[Tags]]* | [[Tags]]* | ||
| Line 94: | Line 125: | ||
Monsters* | Monsters* | ||
| − | |||
| − | + | ||
(eventually, these will all be links) | (eventually, these will all be links) | ||
Revision as of 11:02, 21 November 2016
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Contents
Getting started
- Configuration settings list
- MediaWiki FAQ
- MediaWiki release mailing list
- Localise MediaWiki for your language
- Learn how to combat spam on your wiki
Main Sections
Sections marked with * are unfinished.
Character Basics
Attributes - Attribute Generation - Skill Modifiers - Attribute Gain - Encumbrance
Strength - Dexterity - Constitution - Intelligence - Wisdom - Charisma
Derived Attributes (hp, vp, fp, base speed, etc.)*
Classes
Classes - Class List* - Class Options* - Starting Equipment* Experience - Class Training* -Practice & Study/Drilling (may need some new location)
(add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits)
Combat Proficiencies
Combat Proficiencies - Combat Styles* - Combat Proficiency Training*
Skill Proficiencies
Skill Proficiency Basics* - Skill List* - Special Skills* - Traits* - Skill Proficiency Training*
Equipment
Money and Treasure*
Weapons* - Weapon Quality* - Weapon Material*
Armour* - Armour Quality* - Armour Material*
Equipment* -
Tools* -
Supplies*
Expenses* - Shopping*
(following sections need appropriate division)
Magic
Magic* - Crafting Magical Items* - Magical Subjects*
Combat
Initiating Combat - Combat Round - Combat Actions
Attacking* - Defending* - Damage* - Saves* - Health and Recovery* (hp/vit/fatigue)
Unarmed Attacks* - Threat* (and opportunity) - Unusual Attacks* - Severity*
Range* - Visibility* - Concealment & Cover* Line of Access - clear up, put in LoS and Visibility*
Moving* - Animals, Mounts & Vehicles* - Aerial Combat* - Underwater Combat*
Actions
Passive Actions Reactions Opportunity Actions Free Actions
Move Actions Standard Actions Full Round Actions Multi Round Actions
Warfare
Integrity* - Structures*
Land Vehicles* - Naval Vehicles* - Siege Engines*
Naval Combat* - Siege War*
Mass Combat*
Living
Food & Hunger* - Drink & Thirst* - Sleep & Tiredness
Temperature* - Air Supply* - Fire*
The World
Social Reaction* - Performance*
Hirelings, Followers and Henchmen*
Overland Movement* - Exploration*
Training
Experience*
Conditions
Physical Conditions - Mental Conditions - External Conditions
original: Conditions*
Powers
Wizard Spells* - Priest Spells* - Psionic Abilities*
unsorted
Tags*
Monsters*
(eventually, these will all be links)