Difference between revisions of "Main Page"

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m (Skill Proficiencies)
m (Main Sections)
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===Classes===
 
===Classes===
[[Classes]] - [[Class List]]* - [[Class Options]]* - [[Class Training]]* - Starting Equipment*
+
[[Classes]] - [[Class List]]* - [[Class Options]]* - Starting Equipment*
 +
[[Experience]] - [[Class Training]]* -Practice & Study/Drilling (may need some new location)
  
 
(add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits)
 
(add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits)
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[[Unarmed Attacks]]* - [[Threat]]* (and opportunity) - [[Unusual Attacks]]* - [[Severity]]*
 
[[Unarmed Attacks]]* - [[Threat]]* (and opportunity) - [[Unusual Attacks]]* - [[Severity]]*
  
[[Range]]* - [[Visibility]]* - [[Concealment & Cover]]*
+
[[Range]]* - [[Visibility]]* - [[Concealment & Cover]]* [[Line of Access]] - clear up, put in LoS and Visibility*
  
 
[[Moving]]* - [[Animals, Mounts & Vehicles]]* - [[Aerial Combat]]* - [[Underwater Combat]]*
 
[[Moving]]* - [[Animals, Mounts & Vehicles]]* - [[Aerial Combat]]* - [[Underwater Combat]]*
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[[Move Actions]] [[Standard Actions]] [[Full Round Actions]] [[Multi Round Actions]]
 
[[Move Actions]] [[Standard Actions]] [[Full Round Actions]] [[Multi Round Actions]]
  
===unsorted===
+
===Warfare===
Warfare*
+
Integrity* - Structures*
 +
 
 +
Land Vehicles* - Naval Vehicles* - Siege Engines*
 +
 
 +
Naval Combat* - Siege War*
 +
 
 +
Mass Combat*
 +
 
 +
===Living===
 +
Food & Hunger* - Drink & Thirst* - Sleep & Tiredness
 +
 
 +
Temperature* - Air Supply* - Fire*
 +
 
 +
===The World===
 +
Social Reaction* - Performance*
  
 
Hirelings, Followers and Henchmen*
 
Hirelings, Followers and Henchmen*
  
 +
Overland Movement* - Exploration*
 +
 +
===Training===
 +
 +
 +
Experience*
 +
 +
 +
 +
===Conditions===
 +
[[Physical Conditions]] - [[Mental Conditions]] - [[External Conditions]]
 +
 +
[[Poison]] - [[Disease]]
 +
 +
[[Wounds]] - [[Injuries]]
 +
 +
original:
 
[[Conditions]]*
 
[[Conditions]]*
  
Life and the World*
 
  
Wizard Spells*
+
===Powers===
 +
Wizard Spells* - Priest Spells* - Psionic Abilities*
  
Priest Spells*
+
[[Special Abilities]]*
  
Psionic Abilities*
+
===unsorted===
  
[[Special Abilities]]*
 
  
 
[[Tags]]*
 
[[Tags]]*
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Monsters*
 
Monsters*
  
Experience*
 
  
[[Line of Access]] - clear up, put in LoS and Visibility*
+
 
  
  
 
(eventually, these will all be links)
 
(eventually, these will all be links)

Revision as of 11:02, 21 November 2016

MediaWiki has been installed.

Consult the User's Guide for information on using the wiki software.

Getting started


Main Sections

Sections marked with * are unfinished.

Character Basics

Character Creation

Attributes - Attribute Generation - Skill Modifiers - Attribute Gain - Encumbrance

Strength - Dexterity - Constitution - Intelligence - Wisdom - Charisma

Races - Age - Size*

Derived Attributes (hp, vp, fp, base speed, etc.)*

Classes

Classes - Class List* - Class Options* - Starting Equipment* Experience - Class Training* -Practice & Study/Drilling (may need some new location)

(add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits)

Combat Proficiencies

Combat Proficiencies - Combat Styles* - Combat Proficiency Training*

Skill Proficiencies

Skill Proficiency Basics* - Skill List* - Special Skills* - Traits* - Skill Proficiency Training*

Equipment

Money and Treasure*

Weapons* - Weapon Quality* - Weapon Material*

Armour* - Armour Quality* - Armour Material*

Equipment* -

Tools* -

Supplies*

Expenses* - Shopping*

(following sections need appropriate division)

Magic

Magic* - Crafting Magical Items* - Magical Subjects*

Combat

Initiating Combat - Combat Round - Combat Actions

Attacking* - Defending* - Damage* - Saves* - Health and Recovery* (hp/vit/fatigue)

Unarmed Attacks* - Threat* (and opportunity) - Unusual Attacks* - Severity*

Range* - Visibility* - Concealment & Cover* Line of Access - clear up, put in LoS and Visibility*

Moving* - Animals, Mounts & Vehicles* - Aerial Combat* - Underwater Combat*

Actions

Passive Actions Reactions Opportunity Actions Free Actions

Move Actions Standard Actions Full Round Actions Multi Round Actions

Warfare

Integrity* - Structures*

Land Vehicles* - Naval Vehicles* - Siege Engines*

Naval Combat* - Siege War*

Mass Combat*

Living

Food & Hunger* - Drink & Thirst* - Sleep & Tiredness

Temperature* - Air Supply* - Fire*

The World

Social Reaction* - Performance*

Hirelings, Followers and Henchmen*

Overland Movement* - Exploration*

Training

Experience*


Conditions

Physical Conditions - Mental Conditions - External Conditions

Poison - Disease

Wounds - Injuries

original: Conditions*


Powers

Wizard Spells* - Priest Spells* - Psionic Abilities*

Special Abilities*

unsorted

Tags*

Monsters*



(eventually, these will all be links)