Difference between revisions of "Main Page"

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[[Initiating Combat]] - [[Combat Round]] - [[Combat Actions]]
 
[[Initiating Combat]] - [[Combat Round]] - [[Combat Actions]]
  
[[Attacking]] - [[Defending]]
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[[Attacking]] - [[Defending]] - [[Criticals and Fumbles (Combat)|Criticals and Fumbles]]  - [[Severity]]
  
[[Saves]]* - [[Saving Throw Tables]] - [[Item Saves]]
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[[Saves]]* - [[Saving Throw Tables]] - [[Item Saves]] - [[Criticals and Fumbles (Saves)|Criticals and Fumbles]]
  
 
[[Damage]] - [[Health and Recovery]]* (hp/vit/fatigue)
 
[[Damage]] - [[Health and Recovery]]* (hp/vit/fatigue)
  
[[Criticals and Fumbles (Combat)|Criticals and Fumbles]]  - [[Severity]]
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[[Main Hand vs. Off-Hand]] - [[Light Weapons]] - [[Two-Weapon & Multi-Weapon Fighting]] - [[Mixing Melee & Ranged]] - [[Firing Into Melee & Precision Attacks]] - [[Automatic Hits]] - [[Attacking an Area]]* - [[Grenade-Like Missiles]]*
 
[[Main Hand vs. Off-Hand]] - [[Light Weapons]] - [[Two-Weapon & Multi-Weapon Fighting]] - [[Mixing Melee & Ranged]] - [[Firing Into Melee & Precision Attacks]] - [[Automatic Hits]] - [[Attacking an Area]]* - [[Grenade-Like Missiles]]*

Revision as of 16:27, 24 November 2016

MediaWiki has been installed.

Consult the User's Guide for information on using the wiki software.

Getting started


Main Sections

Sections marked with * are unfinished.

Character Basics

Character Creation

Attributes - Attribute Generation - Skill Modifiers - Attribute Gain - Encumbrance

Strength - Dexterity - Constitution - Intelligence - Wisdom - Charisma

Races - Age - Size*

Derived Attributes (hp, vp, fp, base speed, etc.)*

Classes

Classes - Class List* - Class Options* - Starting Equipment*

Experience - Class Training* -Practice & Study/Drilling (may need some new location)

(add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits)

Combat Proficiencies

Combat Proficiencies - Combat Styles* - Combat Proficiency Training*

Skill Proficiencies

Skill Proficiency Basics* - Skill Points - Skill Rating (include synergy) - Skill Difficulty

Skill List* - Special Skills* - Traits* - Skill Proficiency Training*

Equipment

Money and Treasure*

Weapons* - Weapon Quality* - Weapon Material*

Armour* - Armour Quality* - Armour Material*

Equipment* -

Tools* -

Supplies*

Expenses* - Shopping*

(following sections need appropriate division)

Magic

Magic* - Crafting Magical Items* - Magical Subjects*

Combat

Initiating Combat - Combat Round - Combat Actions

Attacking - Defending - Criticals and Fumbles - Severity

Saves* - Saving Throw Tables - Item Saves - Criticals and Fumbles

Damage - Health and Recovery* (hp/vit/fatigue)


Main Hand vs. Off-Hand - Light Weapons - Two-Weapon & Multi-Weapon Fighting - Mixing Melee & Ranged - Firing Into Melee & Precision Attacks - Automatic Hits - Attacking an Area* - Grenade-Like Missiles*

Unarmed Attacks* - Threat* (and opportunity) - Unusual Attacks*

Range* - Visibility* - Concealment & Cover* Line of Access - clear up, put in LoS and Visibility*

Moving* - Animals, Mounts & Vehicles* - Aerial Combat* - Underwater Combat*

Actions

Passive Actions - Reactions - Opportunity Actions - Free Actions

Move Actions - Standard Actions - Full Round Actions - Multi Round Actions

Warfare

Integrity* - Structures*

Land Vehicles* - Naval Vehicles* - Siege Engines*

Naval Combat* - Siege War*

Mass Combat*

Living

Food & Hunger* - Drink & Thirst* - Sleep & Tiredness

Temperature* - Air Supply* - Fire*

The World

Social Reaction* - Performance*

Hirelings, Followers and Henchmen*

Overland Movement* - Exploration*

Conditions

Physical Conditions - Mental Conditions - External Conditions

Poison - Disease

Wounds - Injuries

original: Conditions*

Powers

Wizard Spells* - Priest Spells* - Psionic Abilities*

Special Abilities*

Special Conditions

Tags*

Encounters

Random Encounters* - Monster Stats* - Monster List*


(eventually, these will all be links)