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====Combat Spot Rules==== | ====Combat Spot Rules==== | ||
Revision as of 14:42, 27 November 2016
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Contents
Getting started
- Configuration settings list
- MediaWiki FAQ
- MediaWiki release mailing list
- Localise MediaWiki for your language
- Learn how to combat spam on your wiki
Main Sections
Sections marked with * are unfinished.
Character Basics
Attributes - Attribute Generation - Skill Modifiers - Attribute Gain - Encumbrance
Strength - Dexterity - Constitution - Intelligence - Wisdom - Charisma
Derived Attributes
Health - Fatigue - Mobility - Encumbrance - Speed* (speed consists of two parts, base speed and weapon speed)
Classes
Classes - Class List* - Class Options* - Starting Equipment*
Experience - Class Training* -Practice & Study/Drilling (may need some new location)
(add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits)
Combat Proficiencies
Combat Proficiencies - Combat Styles* - Combat Proficiency Training*
Skill Proficiencies
Skill Proficiency Basics* - Skill Points - Skill Rating (include synergy) - Skill Difficulty*
Skill List* - Special Skills* - Traits* - Skill Proficiency Training*
Equipment
Money and Treasure*
Weapons* - Weapon Quality* - Weapon Material*
Armour* - Armour Quality* - Armour Material*
Equipment* -
Tools* -
Supplies*
Expenses* - Shopping*
(following sections need appropriate division)
Magic
Magic* - Crafting Magical Items* - Magical Subjects*
Combat
Initiating Combat - Combat Round - Combat Actions
Attacking - THAC0 Tables - Defending - Criticals and Fumbles (Combat) - Severity
Saves - Saving Throw Tables - Item Saves - Criticals and Fumbles (Saves)
Unarmed Attacks* - Throwing Attacks* - Threat* (and opportunity)
Movement* - Terrain Features* - Alternative Movement*
Visibility* (concealment/lighting/cover, lowlight, xray etc.) - Line of Access* - Melee Range* - Range* - Time*
Combat Spot Rules
Main Hand vs. Off-Hand - Light Weapons - Two-Weapon & Multi-Weapon Fighting - Mixing Melee & Ranged - Firing Into Melee & Precision Attacks - Automatic Hits - Attacking an Area* - Grenade-Like Missiles*
Falling Damage* - Falling Objects* - Gaze Attacks*
Mounted Combat* (including vehicles) - Aerial Combat* - Underwater Combat*
Permanent Damage* (maximum hp, vp, fp, system shock and stat loss - how to get it back if its removed)
Flanking Attacks* Back Attacks*
Actions
Passive Actions - Reactions - Opportunity Actions - Free Actions
Move Actions - Standard Actions - Full Round Actions - Multi Round Actions
Warfare
Integrity* - Structures*
Land Vehicles* - Naval Vehicles* - Siege Engines*
Naval Combat* - Siege War*
Mass Combat*
Living
Food & Hunger* - Drink & Thirst* - Sleep & Tiredness
Temperature* - Air Supply* - Fire*
The World
Social Reaction* - Performance*
Hirelings, Followers and Henchmen*
Overland Movement* - Exploration*
Conditions
Physical Conditions - Mental Conditions - External Conditions
original: Conditions*
Powers
Wizard Spells* - Priest Spells* - Psionic Abilities*
Special Conditions
Tags*
Encounters
Random Encounters* - Monster Stats* - Monster List*
(eventually, these will all be links)