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Revision as of 18:46, 27 November 2016 by Samael (talk | contribs) (Combat)

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Getting started


Main Sections

Sections marked with * are unfinished.

Character Basics

Character Creation

Attributes - Attribute Generation - Skill Modifiers - Attribute Gain - Encumbrance

Strength - Dexterity - Constitution - Intelligence - Wisdom - Charisma

Races - Age - Size* -

Derived Attributes

Health - Fatigue - Mobility - Encumbrance - Speed* (speed consists of two parts, base speed and weapon speed)

Classes

Classes - Class List* - Class Options* - Starting Equipment*

Experience - Class Training* -Practice & Study/Drilling (may need some new location)

(add bulletpoints to table entries for classes to prevent the 'stack up' of comma'd traits)

Combat Proficiencies

Combat Proficiencies - Combat Styles* - Combat Proficiency Training*

Skill Proficiencies

Skill Proficiency Basics* - Skill Points - Skill Rating (include synergy) - Skill Difficulty*

Special Skills* - Special Skills List*

Skill List* - Traits* - Skill Proficiency Training*

Equipment

Money and Treasure*

Weapons* - Weapon Quality* - Weapon Material*

Armour* - Armour Quality* - Armour Material*

Equipment* -

Tools* -

Supplies*

Expenses* - Shopping*

(following sections need appropriate division)

Magic

Magic* - Crafting Magical Items* - Magical Subjects*

Combat

Initiating Combat - Combat Round - Combat Actions

Attacking - THAC0 Tables - Defending - Criticals and Fumbles (Combat) - Severity

Saves - Saving Throw Tables - Item Saves - Criticals and Fumbles (Saves)

Damage - Recovery

Unarmed Attacks* - Throwing Attacks* - Threat* (and opportunity)

=Movement

Movement - Terrain Features (Combat) - Alternative Movement (Combat)* - Jumping* - Swimming*

Humanoid Movement Methods* - Beast Movement Methods*

Sight, Range and Perception

Visibility* (concealment/lighting/cover, lowlight, xray etc.) - Line of Access* - Melee Range* - Range* - Time*

Combat Spot Rules

Main Hand vs. Off-Hand - Light Weapons - Two-Weapon & Multi-Weapon Fighting - Mixing Melee & Ranged - Firing Into Melee & Precision Attacks - Automatic Hits - Attacking an Area* - Grenade-Like Missiles*

Falling Damage* - Falling Objects* - Gaze Attacks*

Mounted Combat* (including vehicles) - Aerial Combat* - Underwater Combat*

Restoring Consciousness*

Permanent Damage* (maximum hp, vp, fp, system shock and stat loss - how to get it back if its removed)

Flanking Attacks* Back Attacks* Turning*

Actions

Passive Actions - Reactions - Opportunity Actions - Free Actions

Move Actions - Standard Actions - Full Round Actions - Multi Round Actions

Warfare

Integrity* - Structures*

Land Vehicles* - Naval Vehicles* - Siege Engines*

Naval Combat* - Siege War*

Mass Combat*

Formations*

Living

Food & Hunger* - Drink & Thirst* - Sleep & Tiredness

Temperature* - Air Supply* - Fire*

The World

Social Reaction* - Performance* - Stealth* (hiding and sneaking)

Hirelings, Followers and Henchmen*

Overland Movement* - Exploration*

Conditions

Physical Conditions - Mental Conditions - External Conditions

Poison - Disease

Wounds - Injuries

original: Conditions*

Powers

Wizard Spells* - Priest Spells* - Psionic Abilities*

Special Abilities*

Special Conditions

Tags*

Encounters

Random Encounters* - Monster Stats* - Monster List*


(eventually, these will all be links)